Setting up the Meta Quest 3 Headset
Get onboarded with XR devices
Introduction:
Welcome to the exciting world of virtual reality (VR)! Today, you'll be embarking on a journey to explore the user experience (UX) of VR with a critical eye. This activity combines your personal first-hand experience with research to understand how different user groups interact with VR technology.
Part 1: Individual VR Experience
Instructions:
- Headset On: Put on the VR headset and complete the onboarding experience.
- Document Your Journey: As you navigate the VR environment, take some mental notes (or voice recordings if allowed) to capture your experience. Interview each other about your experience:
- First Impressions: Was this your first time using VR? Describe your initial reaction to the virtual world.
- The Experience: Describe how the VR environment made you feel. Did you feel present in the virtual world or more like an observer? Did your body feel like it was actually moving within the VR space?
- Challenges: Did you encounter any difficulties? (e.g., Motion sickness, unclear instructions, control issues)
- Aha! Moments: Were there any moments of sudden clarity or understanding about how VR works? Where there any moments of "presence" where you felt truly immersed in the VR world.
- Wow! Moments: Did you experience anything surprising, awe-inspiring, or particularly enjoyable?
Part 2: Group Research Project
Focus: Understanding Diverse VR Users
- Choose a Unique User Group: As a team, select a user group that might have a unique experience with VR due to:
- Age: Children vs. Elderly
- Digital Literacy: Tech-savvy vs. Novice user
- Demography/Race: Cultural background influencing interaction
- Disability: Physical or sensory limitations impacting VR use
- Conduct an Interview: Interview 30-60min one person from your chosen user group, asking questions about:
- VR Experience: Have they ever used VR before? If so, how was it?
- Comfort Level: Would they be comfortable putting on a headset?
- Accessibility: Are there any physical or mental limitations that might affect VR use?
- Expectations: What do they think VR is like? What would they like to experience in VR?
- Document Your Findings: Summarize your interview and any relevant observations.
Part 3: Reflection and Analysis
Submission:
- Combine Individual & Group Findings: Compile your individual VR experience notes with your group's interview findings and research into a single document.
- Any stories and user quotes to highlight?
- Any emerging principles to consider for designing XR use cases?
- What are some insights? or opportunity areas?
- Questions for Further Reflection: Based on your combined data, answer the following:
- How did your personal VR experience differ from what you learned about your chosen user group?
- What design elements might be particularly important for VR experiences aimed at diverse users?
- What additional research questions do you have regarding VR accessibility and inclusivity?
- How your personal biases might have influenced your VR experience.