Pitch/Framing
- Fits into a core theme of early environmental science education - dimensional analysis / how to visualize waste relative to you (which absolutely cannot be visualized in 2D), 2) helps people experiment with seeing the effects of their individual impact, and 3) positive reinforcement.
- Visualize x type of waste (start screen would have the core types to choose from and we only have to build out one).
- We then drop the user into a room that is specific to just that type of visualization e.g. just an interactive shower that lets u change the water speed, time etc after which you see hardcoded gallons filled with water OR just a room with a bucket of food items that they can put into a basket after which we can hardcode a pile of waste.
- If time, we can then have a done button that transports them into the garden like environment or some transformation space that lets them visualize what those amounts translate to.
- Additional details
Bezi Prototype
Bezi | Design in 3D together
Separate Bezi scene links:
https://bezi.com/file/130f2ef7-52bc-4fd0-8143-7cdc8a1b23a6
https://bezi.com/file/8718a58a-1f5b-4f55-a2bd-cb65d377e82b
https://bezi.com/play/d0a49d32-e993-4621-893a-917fd2c8c78d
Non-textured scene links:
Dining Hall: https://bezi.com/file/9aba0e40-267a-474d-bd1d-7939476fb62e
Bathroom: https://bezi.com/file/d3d44298-b75a-4673-8e30-0b6ae7bd688d
Figma frames:
Text Pop-Ups
User Flow Details
Important notes: user will have to complete both scenes before they enter the garden
Part 0: Onboarding