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Course enrollment by application only at https://forms.gle/343RT5TmPrwn5o7n6. All enrolled students are placed in the waitpool by default. Please apply by Class 1 and show up to Class 1 to be considered eligible.

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Important resources

Class Syllabus

Course Schedule

Office Hours

Briefs and Tracks

Final Project

Course Weekly Updates

Learning resources

Headset Allocations

Contacts

[email protected] [email protected]

How might we design for XR in a critical, intentional, and human-centered way?

Designing for Extended Realities is an startup accelerator-style course that equips students with the skills and knowledge to design and develop extended reality (XR) products in a critical, intentional, and human-centered way. Students will work in multidisciplinary teams to explore a single XR design project throughout the quarter that culminates in a public XR exhibition. Through the practice of design thinking and prototyping, students will explore and experiment with state-of-the-art technologies like virtual reality, augmented reality, and mixed reality. Project teams will receive mentorship guidance from world-class XR experts from Meta, Unity, IDEO, Snap, and more, including product designers, product managers, engineers, and VCs.

Entrepreneurial, design, technical, or subject-matter interest highly encouraged. XR devices and software licenses will be provided to student groups.

By the end of the course, you'll have the skills and knowledge necessary to become a responsible and innovative creator, practitioner, or entrepreneur in the ever-evolving world of extended reality.

ā€œThe only way to experience an experience is to experience it.ā€


Engage, collaborate, and draw inspiration from leading thinkers, builders, and designers in XR from industry

During the course, you will receive guidance from world-class XR experts from Meta, Unity, IDEO, and more, including product designers, product managers, engineers, and XR instructors. They will assist you in identifying problems, defining project objectives, and providing advice at each stage of the project. This encompasses everything from prototype creation to the visualization of final solutions and the crafting of engaging product narratives. Engaging with these experts not only enriches your knowledge but also fosters professional relationships that may open up future opportunities.

Spring 2025 Advisors and lecturers

Advisor Information


FAQ

Where can I find information on schedule, requirements, and curricula?

What are the enrollment requirements?

What are examples of past student projects?

Do I need technical experience or knowledge in developing for XR?

I’m very enthusiastic about the topic. How can I contribute to the course?

Do I need to have or purchase a device?